Multi-tenant loyalty platform

ABSTRACT

In some embodiments, a multi-tenant loyalty platform is provided for selective configuration of loyalty programs in a multi-tenant environment. An example platform comprises a processor and a memory storing instructions which, when executed by the processor, configure the multi-tenant loyalty platform to cause presentation, in a user interface, of loyalty program options to a first tenant in the multi-tenant environment, the user interface allowing the first tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; receive, via the user interface, from the first tenant, first order data relating to a selected program configuration, specific to the first tenant, of a first loyalty program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; cause presentation, in the user interface, of loyalty program options to a second tenant in the multi-tenant environment, the user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; receive, via the user interface; from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program: store the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs; configure the first and second loyalty programs using data stored in the loyalty program data structure; and implement the configured first and second loyalty programs at the multi-tenant loyalty platform.

BACKGROUND

User interfaces and data structures pertaining to the creation and management of loyalty programs (e.g., for goods or services), while having advanced in recent years, have not been optimized for use in a cross number of verticals and also for the management of more complicated subscription arrangements between providers and customers.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

To easily identify the discussion of any particular element or act, the most significant digit or digits in a reference number refer to the figure number in which that element is first introduced.

FIG. 1 illustrates a networked environment in which the described technology, according to some example embodiments, may be deployed.

FIG. 2 is a diagrammatic representation of a processing environment, in accordance with one embodiment.

FIG. 3 illustrates further details regarding the subcomponents of a subscription engine, according to some example embodiments.

FIG. 4 is a diagrammatic representation of data structures maintained by a subscription service, according to some example embodiments.

FIG. 5 is a block diagram of details regarding a data architecture, according to some example embodiments.

FIG. 6 is an example flow diagram of a rules engine, according to some example embodiments.

FIG. 7 illustrates further details regarding the subcomponents of a multi-tenant platform, according to some example embodiments.

FIG. 8 is a table diagram illustrating a rules matrix, according to some example embodiments.

FIG. 9 is a table diagram illustrating further details of parameters, according to some example embodiments.

FIG. 10 is a table diagram illustrating further details of loyalty rewards, according to some example embodiments.

FIG. 11 is a flow diagram of example process flows and operations performed by a multi-tenant loyalty platform, according to some example embodiments.

FIG. 12 is a table diagram illustrating further details of data, according to some example embodiments, stored within the various tables discussed above with reference to FIG. 5 .

FIG. 13 is a flowchart showing operations in a method, according to some example embodiments.

FIG. 14 is a flowchart showing operations in a method, according to some example embodiments.

FIGS. 15-26 are screenshots of user interfaces that may be presented to a tenant, by a multi-tenant loyalty platform, as part of a loyalty program configuration process.

FIGS. 27-30 are screenshots of user interfaces that may be presented to a tenant, by a multi-tenant loyalty platform, as part of operating a loyalty program implemented by a multi-tenant loyalty platform.

FIGS. 31-41 are screenshots of user interfaces for new customer enrollment in some examples of a loyalty program implemented by a multi-tenant loyalty platform.

FIGS. 42-50 are screenshots of user interfaces for an existing customer checkout in some examples of a loyalty program implemented by a multi-tenant loyalty platform.

FIGS. 51-58 are screenshots of user interfaces for a checkout, select product (or service) in some examples of a loyalty program implemented by a multi-tenant loyalty platform.

FIGS. 59-66 are screenshots of user interfaces for a checkout, select discount in some examples of a loyalty program implemented by a multi-tenant loyalty platform.

FIG. 67 illustrates a block diagram of a software architecture, according to some example embodiments.

FIG. 68 illustrates a diagrammatic representation of a machine in the form of a computer system within which a set of instructions may be executed for causing the machine to perform any one or more of the methodologies discussed herein, according to an example embodiment.

DETAILED DESCRIPTION

According to some example embodiments, there is provided a subscription management system that generates and uses data structures and interfaces that allow for configurability and flexibility in the creation of a bundle of subscriptions, for a specific consumer, to one or more products or services, which may be delivered in terms of one or more plans.

Creating, configuring, and managing a loyalty platform in a multi-tenant environment is tricky and presents technical challenges to a user. This is particularly so where product or service offerings, as the subject of a reward program managed by the loyalty platform, are part of a bundle of offerings or services offered by a multitude of different tenants. Each tenant may wish to create a different or unique loyalty program within a given plan, for example. Because this area of the software is frequently used on a touchscreen tablet device while the customer is watching, now there is a need to have a fast, friction-free device to enter the data.

In some examples, loyalty or rewards programs run by practices include or are powered by a loyalty rules engine (or “rules engine”) that contains rules and corresponding actions that define semantics and behavior of how programs distribute rewards. In one way, a loyalty program may be viewed as a set of “earning” rules or qualifying criteria within a single transaction or group of transactions which, when “triggered”, prompt a “reward” or a corresponding action in response to meeting the earning rule criteria. An example rule may include criteria such as for every purchase over $100 (the qualifying criteria), the customer receives a 10% discount (the corresponding reward).

Some examples include base entities or aspects for modeling a loyalty program. Example aspects may include a transaction. A transaction is an actual payment and data associated with it. Transaction details required by the rules engine may include a payment amount (e.g., a dollar amount), a product purchased (e.g., a product ID or SKU from a catalog).

Example aspects may include a loyalty rule. A loyalty rule is a set of requirements that a transaction (or set of transactions) must satisfy in order to trigger a reward. In some examples, a rules engine is a module where rules and their corresponding actions are defined, and through which transactions are executed. The rules engine includes comprehensive rule and reward logic for all loyalty programs in a multi-tenant environment. The rules engine operates as a processing component in which the input is the payment, and the output is a reward (or no reward).

Example aspects may include a reward. A reward is a corresponding action when a given rule is triggered (or set of rules that are triggered). In some examples, a loyalty program is a set of rules that triggers a reward. A loyalty program typically will require at least one rule, but very often is composed of several rules. In some examples, there is only one reward per program, even though that reward can be composed of many things (e.g. a 10% discount on top of a free product given).

Consider two simple loyalty programs supported by present examples. In a loyalty program #1 (discount program), for every purchase that exceeds $100, a tenant (e.g. a practice) gives a 10% discount for the overall purchase price of a good or service. Here, the rule (or trigger) is a purchase amount greater than $100. The reward is a 10% discount. In a loyalty program #2. (e.g., product-based program with stamps), for every 5 widgets purchased (denoted by a product ID), the 6th widget is given for free. Here, the rule (or trigger) is 5 widgets purchased by the same customer since the activation date of the loyalty program (i.e., a “stamp” is accumulated for each widget purchased). The reward is a free widget. In the example flow diagram of a rules engine shown in FIG. 6 , a transaction 602 with a purchase amount $200 is evaluated by a loyalty rules engine 604. Since the purchase amount satisfies the rule for the discount program (loyalty program #1), the 10% discount reward 606 is issued.

In some examples, for example loyalty program #1, a loyalty program is “stateless”, meaning there are no previous transactions to evaluate in addition to the incoming transaction. There is no need to look up previous state information in order for the rule to be evaluated. On the other hand, loyalty program #2 does require stored previous state data. In this case, the stored data must represent how many widgets were purchased by the same customer in a previous transactions with the practice. This can be represented in many ways, such as keeping a collection of all the previous transactions made by the customer, or alternatively just by tracking a running tally of the “stamp” count, in which the stamp count is incremented upon each purchase of a widget. In some examples, a priority is established between loyalty programs so that only one loyalty program is triggered for any given transaction. For example, if the incoming transaction was both above $100 and included the fifth purchase of the widget, the rules engine must decide which reward to choose, but not both. If loyalty program #1 has higher priority, then only the discount would be applied.

In some embodiments, a multi-tenant loyalty platform is provided for selective configuration of loyalty programs in a multi-tenant environment. An example platform comprises a processor; and a memory storing instructions which, when executed by the processor, configure the multi-tenant loyalty platform to: cause presentation, in a user interface, of loyalty program options to a first tenant in the multi-tenant environment, the user interface allowing the first tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; receive, via the user interface; from the first tenant; first order data relating to a selected program configuration, specific to the first tenant, of a first loyalty, program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; cause presentation, in the user interface, of loyalty program options to a second tenant in the multi-tenant environment; the user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; receive, via the user interface, from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program; store the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs; configure the first and second loyalty programs using data stored in the loyalty program data structure; and implement the configured first and second loyalty programs at the multi-tenant loyalty platform.

In some examples, the processor is further configured to: calculate an output of the implemented first or second loyalty program based on a user input during a checkout flow at the first or second tenant; and cause presentation of the output as part of a checkout flow specific to the first tenant or the second tenant.

In some examples, the output is rendered and presented as a reward for a purchase of a specific good or service offered by the respective first or second tenant.

In some examples, the processor is further configured to: calculate a first output of the implemented first or second loyalty program; calculate a second output of the implemented first or second loyalty program; express the first and second outputs as respective first and second values based on a common reward currency applied to the implemented first or second loyalty program; compare the first and second values; and cause presentation to the first or second tenant of a result based on the compared first and second values.

In some examples, the processor is further configured to reconfigure the first or second loyalty program based on the result.

In some examples, the first and second loyalty programs are configured asynchronously by the multi-tenant loyalty program, the asynchronous configuration based on receipt of the first and second order data at different times.

In some examples, the first and second tenants in the multi-tenant environment each offer respective goods or services using a commercial platform separate from the multi-tenant loyalty platform, and wherein a technical configuration or implementation of the commercial platform of the first tenant is different than a technical configuration or implementation of the commercial platform of the second tenant.

In some examples, the processor is further configured to: cause presentation, in the user interface, of loyalty program options to a third tenant in the multi-tenant environment, the user interface allowing the third tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the third tenant; receive, via the user interface, from the third tenant, third order data relating to a selected program configuration; specific to the third tenant, of a third loyalty program to be implemented using the third order data, the third order data including a first set of attributes relating to the first loyalty program; store the third order data in the loyalty program data structure that includes loyalty program rules specific to each of the third tenant and the third loyalty program; configure the third loyalty program using data stored in the loyalty program data structure; and implement the configured first and second loyalty programs at the multi-tenant loyalty platform.

FIG. 1 illustrates a networked environment 100 in which a communications network 102 communicatively couples application servers 104, a client device 106, a client device 108, and third-party servers 114. The client device 106 is accessed by a consumer 134 and hosts a client 112 (e.g., a browser application). Similarly, the client device 108 is accessed and operated by a provider 144 and hosts a client 142. The third-party servers 114 host third-party applications 116.

The application servers 104 include an API server 120 and a web server 122 which, in turn, facilitate access to several application components 118 that include an expert system 124, a subscription engine 128, a financial exchange 130, and a multi-tenant loyalty platform 150. Each of these components is provided with a respective API, namely an API 110, an API 136, an API 138, and an API 152.

The application components 118 are communicatively coupled to database servers 126 which in turn facilitate access to databases 132.

Further details regarding the operation of the infrastructure are provided with reference to subsequent figures.

As will be further described herein, a provider 144 may wish to provide offerings (e.g., products or services) to a consumer 134, either as a once-off/one-time delivery or as part of a plan which has a recurrence. For example, the provider 144 may wish to deliver a product (e.g., pet food) to the consumer 134 on a monthly basis, or may wish to provide cosmetic services to the consumer 134 on a weekly, monthly, quarterly or annual basis. Regardless of whether the delivery of the product or service is a one-time delivery or a recurring delivery, the provider 144 may also wish to provide the consumer 134 with the option of paying for the delivery or provision as a once-off payment, as a subscription payment or as a combination of a once-off payment and a subscription payment.

At a high level, the expert system 124 operates to enable an expert in a particular vertical (e.g., the provider 144) to define and manage a plan for the delivery of various products and services to the consumer 134. An expert system 124 is accordingly specifically constructed and programmed for the creation of a plan for the delivery of a specific product or service in a particular product or service vertical.

The subscription engine 128 is responsible for the automated management of a plan (which may or may not include any number of subscriptions to products or services).

The financial exchange 130 is responsible for communicating financing opportunities related to a plan to one or more financiers (e.g., who may operate as a provider 144, or who may be a third party accessing the financial exchange 130 via the third-party applications 116).

The multi-tenant loyalty platform 150 is responsible for creating, configuring, and managing customizable loyalty programs and transactions relating thereto in a multi-tenant environment. In some examples, a reward is processed in real-time for a respective transaction.

Turning now to FIG. 2 , there is shown a diagrammatic representation of a processing environment 200, which includes a processor 206, a processor 208, and a processor 202 (e.g., a GPU, CPU, or combination thereof).

The processor 202 is shown to be coupled to a power source 204, and to include (either permanently configured or temporarily instantiated) modules, namely an expert system 210, a subscription engine 212, a financial exchange system 214, and a multi-tenant loyalty platform 216. The expert system 210 operationally supports a guided process for the selection of products or services, as well as the attributes of such products and services (e.g., quantity (units), a frequency of delivery and number of deliveries) to include in a subscription.

The subscription engine 212 operationally calculates and presents information relating overall options related to a subscription for bundled purchase, and the financial exchange system 214 operationally allows third parties (e.g., lenders) to view financing opportunities and accept or reject such financing opportunities for subscriptions (or bundles of subscriptions) generated by the subscription engine 212.

The multi-tenant loyalty platform 216 operationally supports the creation, configuring, and management of customizable loyalty programs and transactions relating thereto in a multi-tenant environment. The platform 216 includes a rules engine where loyalty rules and their corresponding actions are defined, and through which transactions are processed and executed. The rules engine includes comprehensive rule and reward logic for all loyalty programs in a multi-tenant environment. The rules engine operates as a processing module in which the input is the payment, and the output is a reward (or no reward).

As illustrated, the processor 202 is communicatively coupled to both the processor 206 and processor 208 and receives data from the processor 206, as well as data from the processor 208. Each of the processor 202, processor 206 and processor 208 may host one or more of an expert system 210, a subscription engine 212, a financial exchange system 214, and a multi-tenant loyalty platform 216.

FIG. 3 illustrates the various sub-components of a subscription engine 128, namely a payment processing and billing system 308, a fulfillment system 310, and a notification system 312. The payment processing and billing system 308 is operationally responsible for the processing of payments and issuing of invoices/bills. The fulfillment system 310 communicates with third parties for the shipping of goods, when appropriate, as well as with service providers to record the delivery of goods and services to a customer. The notification system 312 operationally provides notifications to both customers and service providers regarding upcoming fulfillment events, as well as other delivery-related events.

The subscription engine 128 is also communicatively coupled to a database 318, to both store and retrieve data needed by each of the payment processing and billing system 308, the fulfillment system 310 and the notification system 312. The fulfillment system 310 creates and tracks the fulfillment or delivery of a service or a product. For example, for a service, the fulfillment system 310 records what was rendered or provided (e.g., what, how much, when, value) and uses the notification system 312 to remind users of appointments for a follow-up service. For products, the fulfillment system 310 issues orders, tracks shipping and delivery, in addition to tracking what was rendered and provided.

The notification system 312 is a messaging system that uses different media or messaging channels (e.g., email, text, push notification, etc.) to alert customers, providers (e.g., practices) and operations of different events.

FIG. 3 also illustrates that a subscription system may include an expert collective 314 comprising respective and distinct expert systems, namely an expert system 302, an expert system 304 and an expert system 306. Each of the expert systems may be dedicated to a specific vertical and provide a guided process for the creation of subscriptions and plans for customers in that vertical. For example, the expert system 302 may be dedicated to a cosmetics and beauty care vertical, the expert system 304 may be dedicated to a bicycle service vertical, and the expert system 306 may be dedicated to a car service vertical. Each of the expert systems within the expert collective 314 may furthermore be communicatively coupled, and have access, to a respective database 316.

FIG. 4 is a diagrammatic representation of a data architecture 400 created and maintained by the subscription engine 128. A plan 404 includes a set of subscriptions 402. Each subscription 406 of the set of subscriptions 404 is for a product or service and has several attributes, a subset of which is shown in FIG. 4 . Specifically, each subscription 406 relates to a specific product/service 408, has a fulfillment price 410, and a recurrence period 412. With respect to the recurrence period 412, a subscription 406 has some time period after which the subscription 406 recurs, e.g., must again be fulfilled. A subscription 406 may furthermore have a specified number of cycles 414 and may occur indefinitely or terminate after the specified number of the cycles 414.

A subscription 406 furthermore has associated financing 416. A subscription 406 may be financed via a loan or via a service provider directly as part of the service provider's subscription business. Alternatively, a subscription 406 may be fulfilled at a time of ordering.

Attributes of the subscription 406 may be managed by customers in some cases. For example, the cycles 414 may be modified or changed by a customer using the client 112 in order to interact with the subscription engine 128.

A specific subscription 406 may furthermore be executed independently of any other subscriptions included in a set of subscriptions 404, with the exception that billing is aggregated to a single payment at predetermined intervals (e.g., once a month).

A plan 402 for the delivery of service may be constructed or defined with the help of an expert (e.g., a physician or doctor) using an appropriate expert system 302, and performance/delivery of a subscription 406 of the plan 402 may be fulfilled at the expert's place of business (e.g., the doctors practice). A plan 402 for the delivery of a product may be fulfilled by shipment from a third party.

To facilitate financing (e.g., a loan as part of the financing 416) in near real-time, the subscription engine 128 is communicatively coupled to financial exchange 130 to enable the subscription engine 128 digitally to communicate details about a particular subscription 406 or set of subscriptions 404 to the financial exchange 130. Financiers then access the financial exchange 130 (e.g., using a third-party application 116) to optionally accept a financing offer relating to a particular set of subscriptions 404 or subscription 406.

This facilitation of financing by a financier happens in near real-time as, in a typical scenario, a customer is physically present at the checkout counter of a service provider. To this end, the financial exchange 130 operationally aggregates accepted financing and rates, refusals, and regular recurring subscriptions amounts to create a quote for a total monthly price for all subscriptions within a set of subscriptions 404.

FIG. 5 is a block diagram illustrating a data architecture 500, according to some example embodiments. The data architecture 500 is realized and stored within the databases 132. Customer tables 502 store records for customers (e.g., consumer 134) of various service providers, each service provider, in turn, being recorded within provider tables 510. A customer record within the customer tables 502 may be associated with a plan 402 for which a record exists within plan tables 504. Each plan 402 within the plan tables 504 may be associated with a set of subscriptions 404, records for which exist within the subscription tables 506. Offering tables 514 maintain records for each product/service 408 (as examples of offerings), and each subscription 406 has a specified cycle 414 within recurrence period tables 508. A fulfillment price 410 associated with a particular subscription 406 is also stored within respective records of the recurrence period tables 508. Fulfillment records (e.g., indicating and recording whether a particular subscription 406 has been fulfilled) are stored within fulfillment tables 512. Loyalty program tables 514 store rules, parameters, and rewards relating to the operation of a multi-tenant loyalty platform and management of loyalty programs as discussed further herein.

FIG. 7 illustrates associated sub-components of a multi-tenant loyalty platform 150, namely a loyalty rules engine 702 and a database 704, The multi-tenant loyalty platform 150 communicates with the payment processing and billing system 308 to process rewards for transactions. This activity supports the operations and management of customized loyalty programs for a number of tenants 706, 708, and 710 in a multi-tenant environment.

FIG. 8 is a table diagram illustrating a rules matrix providing further details of loyalty rules; according to some example embodiments; stored within the offering tables 514 in the database 704 and processed by the loyalty rules engine 702.

FIG. 9 is a table diagram illustrating further details of parameters, according to some example embodiments, stored within the offering tables 514 in the database 704 and processed by the rules engine 702.

FIG. 10 is a table diagram illustrating further details of reward definitions, according to some example embodiments, stored within the offering tables 514 and the database 704 and processed by the rules engine 702.

In some examples, if a tenant (for example a medical practice, or service provider) sets more than one reward in a unique loyalty program configured by the multi-tenant platform 150, those rewards will be available for a patient to choose from upon eligibility. In some examples, a patient can choose only one reward upon each redemption event. In some examples, an earn-by-product discount is only applied to a product, not a service. Example: a patient earns a stamp each time they receive more than 50 units of Botox. After 4 stamps, they receive a 10% discount off their Botox treatment. In some examples, an earn-by-amount-spent discount is applied to the entire purchase. Example: a patient earns a stamp each time they spend more than $400. After 4 stamps, they receive a 10% discount off their entire treatment. In some examples. An earn-by-category discount is only applied to the applicable category. Example: a patient earns a stamp each time they purchase any neurotoxin. After 4 stamps, they receive a 10% discount off any neurotoxin treatment.

In some examples, a multi-tenant loyalty platform operates in conjunction with or as part of a payment facilitator. As a result, there may be a number of vertical integrations that present themselves as opportunities in the context of creating and managing loyalty programs in a multitenant environment. In some examples, execution of a royalty program may be conducted in conjunction with execution of a payment transaction. Some examples enable individual tenants in the multitenant environment, for example medical practices, to configure and establish loyalty programs that are specific to that practice. In some examples, a tenant has the ability to create criteria for any given loyalty campaign and specify, for example, what earning criteria should be applied based on payments that may occur and then, based on that earning criteria, specify what rewards patients (also referred to as customers or users) can earn through different kinds of payment behaviors.

Examples of the present disclosure enable multi-tenant loyalty programs in a multi-tenant environment in which, for example, each tenant may have different computing systems, operating systems, using interfaces, checkout process flows, patient registration practices, and so forth. Notwithstanding these technical difficulties, an example multi-tenant loyalty platform of the present disclosure provides the ability to build, maintain, and configure a unique or customized loyalty program specific to a tenant's needs utilizing a common platform. Disclosed examples enable a tenant, such as a medical practice, to recognize consumption and/or payment behaviors of their patients and create and configure a loyalty program that will optimize the best revenue for that particular practice. In some examples, a multi-tenant loyalty platform includes a rules engine that operates with or sits on top of a payment processing system, such as the payment processing and billing system 308 of FIG. 3 . Examples enable each of a large multiplicity of tenants, for example a group of medical practices operating as part of a common health care network, to apply a wide variety of earning and rewards rules that are specific to their own practices. Some examples include the presentation of user interfaces that include analytics dashboards to review the performance of any particular loyalty program at any point in time or over an extended period. Insights and earnings derived from these analytics may inform the creation of new loyalty programs, or the reconfiguration of existing loyalty programs in a multi-tenant environment.

In some examples, a multi-tenant loyalty platform creates a new loyalty program for a tenant. In other examples, the platform is able to onboard and handle existing loyalty programs that have previously been created or launched by the practices themselves. In some examples, loyalty programs are launched by external third-party distributors which may also be integrated into a multi-tenant loyalty platform. For example, a practice offering a Botox product may wish to launch a promotion or a loyalty program around that distribution, or a conglomerate of companies or practices may decide that they want to group themselves together into a particular loyalty coalition. Examples of a multi-tenant loyalty platform enable technical capability to support either of these situations. Other situations are possible.

In some examples, a multi-tenant loyalty platform is configurable and, in some examples, is agnostic to a specific type of loyalty program that may be created or operated by it. The multi-tenant loyalty platform can create a conglomerate or an affiliation of tenants each offering a different type of royalty, program. The multi-tenant loyalty platform can ingest and accommodate different types of loyalty programs into a single platform. The technical capability and ease of use provided by a single platform may be used by each of a number of tenants to optimize practice revenues and so forth, and to bring in new patients and retain existing patients

In some examples, a multi-tenant loyalty platform enables a comparison of the efficiency of one loyalty program versus another. Some examples normalize program efficiency (or performance) by using a common loyalty “currency” as an underlying marker or benchmark. In this way, the various outputs of a given loyalty program are normalized or homogenized to a base construct. Thus, a performance of a loyalty program based on a dollar spend can be compared with a loyalty program based on the purchase of a number of specific products or units, for example. In this manner, the multi-tenant loyalty platform, or a tenant, can configure a royalty program for maximum performance, accordingly.

FIG. 11 is a flow diagram of example process flows and operations performed by a multi-tenant loyalty platform 150, 216 and a loyalty rules engine 702. Some aspects of the process flows may occur at a runtime execution. In some examples, the runtime execution is layered on top of a financial transaction that is already in progress, for example payment of a product or service in an online checkout flow in some examples, three main process flows are executed. A first flow 1102 includes an “earn loyalty” flow. A second flow 1104 includes a “loyalty applicable for patient” flow. A third flow 1106 includes a “redeem rewards” flow. In some examples, one or more of the process flows 1102, 1104, and 1106 are executed pursuant to the establishment of a loyalty program by a multi-tenant loyalty platform. A number of loyalty rules and rewards may have been configured, accordingly.

Referring again to FIG. 11 , in an example earn loyalty flow 1102, a user 1108 (for example, a patient of a tenant such as a medical practice) purchases a product, for example, a cosmetic filler. A payment is completed at 1110. A finalized payment request is transmitted to a middleware layer 1112, referred to in the drawing as “Kronos” as an example of a proprietary middleware layer. The middleware layer may include a custom API gateway. Other middleware software is possible. An asynchronous message is sent at 1114 through a queue into a loyalty service 1116. The loyalty service 1116 may be hosted by a multi-tenant loyalty platform 150 (or 216), for example. The loyalty service 1116 includes a listener which is listening for this asynchronous message, and when it is received, the loyalty service 1116 is alerted to an earn event (the purchase event) being triggered. The loyalty service 1116 accesses the relevant transaction information of, say, X amount of dollars, to purchase a given product in this particular transaction.

At that point of time, the loyalty service 1116 pulls up, from the tables described above, all the applicable loyalty rules that correspond to this particular medical practice in the multi-tenant environment. The loyalty service 1116 commences executing these rules and, in some examples, generates a list of earned rewards and applies the applicable award to the specific transaction and medical practice.

In some examples, the earned rewards are converted into points, or a common currency, and the loyalty service 1116 stores this information in a loyalty currency system 1118. The points or common currency are applied to all loyalty programs in the multi-tenant environment, in some examples. In some examples, the rewards and points are stored in a local loyalty database 1120.

In some examples, the rewards and/or points are also transmitted to and stored in a wallet service 1122. The user 1108 may use the wallet service 1122 in a checkout flow to pay for products or services and have the stored rewards applied, accordingly. The wallet service 1122 may be hosted by the multi-tenant loyalty platform 150, or form part of the payment processing and billing system 308, for example.

Turning now to the “loyalty applicable for patient” flow 1104, the user 1108 returns to the medical practice for a subsequent treatment or purchase. The purchase may occur at the medical practice, or online. The wallet service 1122 retrieves the patient's rewards stored in the wallet service 1122 as wallet items, or in the loyalty database 1120, for example. In some instances, some of the rewards (wallet items) may not necessarily be applicable to the current purchase. For example, a reward may have been earned in relation to a prior purchase of a Botox product, whereas the current transaction pertains to a facial service for which no prior reward has been earned. Through a series of operations disclosed in the view, the wallet service 1122 interrogates the loyalty service 1116 and communicates information identifying the medical practice and type of transaction, and information pertaining to the current transaction. The wallet service 1122 seeks to determine whether other rewards may be redeemed. In other words, the wallet service 1122 seeks an identification, based on the stored rewards and/or the applicable loyalty rules, whether other rewards can be used on this transaction. A list of alternate rewards returned by the loyalty service 1116 may be displayed at 1124 to the user 1108 and redeemed accordingly.

The third process flow 1106 relates to an actual redemption of a reward. This reward may be a reward determined under the loyalty rules, or an alternate award of the type described just above. In this instance, the user 1108 in any event selects a reward for redemption. Through a series of operations described in the view, the purchase transaction is executed, and the available reward applied. In this case, a call made to the loyalty service 1116 to demarcate items (products and services) that have been consumed as part of this transaction as being redeemed under the loyalty program. This information is stored in the loyalty currency system 1118 and updated in the wallet service 1122 and/or stored in the loyalty database 1120.

In some examples, in relation to a multi-tenant loyalty platform, a user or customer is a tenant, such as a medical practice. In relation to the medical practice, a user or customer may be a patient. In some examples, patients can enroll in loyalty programs offered by one or more tenants, or the multi-tenant loyalty platform. A patient may earn rewards and redeem them under the loyalty rules. The loyalty rules may include different types of rules, such as earn rules and redemption rules. An earn rule may specify that if a total patient transaction amount is greater than $1,000, the patient receives 10% off on the present purchase, or a future purchase. A redemption rule, on the other hand, may limit the scope of a reward. For example, earning a Botox coupon as a reward might only be redeemed against a Botox purchase. In some examples, every reward earned is stored as loyalty earnings or points, as well as a wallet item. When these points are redeemed, they are marked as having been redeemed. FIGS. 8-10 are table diagrams illustrating further details of data used in the process flows just described, according to some example embodiments, and stored within the various tables discussed above with reference to FIG. 5 .

FIG. 12 is a table diagram illustrating further details of data, according to some example embodiments, stored within the various tables discussed above with reference to FIG. 5 .

FIG. 13 is a flowchart illustrating a method 1300, according to some example embodiments, of configuring a loyalty program in a multi-tenant environment. An example method 1300 comprises: at operation, 1302, causing presentation, in a user interface, of loyalty program options to a first tenant in a multi-tenant environment, the user interface allowing the first tenant and a multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; at operations 1304, receiving, via the user interface, from the first tenant, first order data relating to a selected program configuration, specific to the first tenant, of a first loyalty program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; at operation 1306, causing presentation, in the user interface, of loyalty program options to a second tenant in the multi-tenant environment, the user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; at operation 1308, receiving; via the user interface, from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program; at operation 1310, storing the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs; at operation 1312, configuring the first and second loyalty programs using data stored in the loyalty program data structure; and, at operation 1314, implementing the configured first and second loyalty programs at the multi-tenant loyalty platform.

In some examples, the method 1300 further comprises calculating an output of the implemented first or second loyalty program based on a user input during a checkout flow at the first or second tenant; and causing presentation of the output as part of a checkout flow specific to the first tenant or the second tenant.

In some examples, the output is rendered and presented as a reward for a purchase of a specific good or service offered by the respective first or second tenant.

In some examples, the method further comprises calculating a first output of the implemented first or second loyalty program; calculating a second output of the implemented first or second loyalty program; expressing the first and second outputs as respective first and second values based on a common reward currency applied to the implemented first or second loyalty program; comparing the first and second values; and causing presentation to the first or second tenant of a result based on the compared first and second values.

In some examples, the method 1300 further comprises reconfiguring the first or second loyalty program based on the result.

In some examples, the first and second loyalty programs are configured asynchronously by the multi-tenant loyalty program, the asynchronous configuration based on receipt of the first and second order data at different times.

In some examples, the first and second tenants in the multi-tenant environment each offer respective goods or services using a commercial platform separate from the multi-tenant loyalty platform; and wherein a technical configuration or implementation of the commercial platform of the first tenant is different than a technical configuration or implementation of the commercial platform of the second tenant.

In some examples, the method 1300 further comprises causing presentation, in the user interface, of loyalty program options to a third tenant in the multi-tenant environment, the user interface allowing the third tenant and the multi-tenant loyalty platform to collaborate in a program configuration flo on selected program options made by the third tenant; receiving, via the user interface, from the third tenant, third order data relating to a selected program configuration, specific to the third tenant, of a third loyalty program to be implemented using the third order data, the third order data including a first set of attributes relating to the first loyalty program; storing the third order data in the loyalty program data structure that includes loyalty program rules specific to each of the third tenant and the third loyalty program; configuring the third loyalty program using data stored in the loyalty program data structure; and implementing the configured first and second loyalty programs at the multi-tenant loyalty platform.

In some examples, a non-transitory computer-readable storage medium is provided, the computer-readable storage medium including instructions that when executed by a computer, cause the computer to perform operations including at least those summarized above, or described elsewhere herein.

FIG. 14 is a flowchart illustrating a method 1400, according to some example embodiments, of creating a reward for presentation to a user as part of a first loyalty program, the method including: at operation 1402, accessing a multi-tenant loyalty platform configuring loyalty programs in multi-tenant environment; at operation 1404, submitting first order data, via a user interface hosted at the multi-tenant loyalty platform, relating to a selected program configuration of a first loyalty program to be implemented using the first order data; the first order data including a first set of attributes relating to the first loyalty program; at operation 1406, requesting implementation of a configured loyalty program at the multi-tenant loyalty platform; at operation 1408, receiving a configured instance of the loyalty program; at operation 1410, operating the loyalty program and calculating an output of the loyalty program based on data received from the user; and at operation 1412 presenting the output as a reward to the user.

FIGS. 15-28 are screenshots of user interfaces that may be presented to a tenant, by a multi-tenant loyalty platform, as part of a loyalty program configuration process summarized above. In FIGS. 1547 , the multi-tenant loyalty platform presents introductory user interfaces to a tenant viewing the pages. The user interfaces include some welcome messages. In FIG. 18 , the tenant is asked to submit first order data including, in the illustrated example, an amount for a patient (user or patient of the tenant, for example) to spend (for example, $100) at the tenant in order to qualify for a reward. The first order data is used to configure loyalty rules for the tenant's loyalty program. The loyalty rules may include earnings and reward results as described above. In FIG. 19 ; the tenant is asked to submit further first order data indicating how a patient should be rewarded, and on what basis. This information can be used to configure loyalty rules specific to the tenant. In FIG. 20 , the tenant is asked to submit further first order data indicating a discount level for a patient as a reward in a loyalty program. This amount is configurable. In FIG. 21 , the tenant is asked to identify which products or services (i.e., the tenant's offerings) are to be the subject of the loyalty program. In FIG. 22 , the tenant is asked to identify when customer rewards expire under a configured loyalty program. In FIGS. 23-25 , loyalty program review pages are displayed asking the tenant to confirm particulars of a configured loyalty program. In FIG. 26 ; a configured loyalty program is created specific to the first tenant. The adaptability and configurability of the multi-tenant platform allows it to capture second order data in similar manner from a second tenant or further tenants.

FIGS. 27-30 are screenshots of user interfaces that may be presented to a tenant, by a multi-tenant loyalty platform, as part of operating a loyalty program implemented by a multi-tenant loyalty platform. FIGS. 27-28 show a view of a user interface providing a management overview of a tenant-specific implemented loyalty program. The loyalty program may be implemented or hosted at the tenant, or at the multi-tenant loyalty platform. FIG. 29 provides loyalty analytics for a given user or patient in a loyalty reward program configured by a tenant. FIG. 30 shows a view of a user interface displaying earning and reward criteria.

FIGS. 31-41 are screenshots of user interfaces for new customer enrollment in some examples of a loyalty program implemented by a multi-tenant loyalty platform (i.e., how customers are enrolled in a tenant's loyalty program).

FIGS. 42-50 are screenshots of user interfaces for an existing customer checkout in some examples of a loyalty program implemented by a multi-tenant loyalty platform (i.e., an example checkout experience for an existing loyalty member).

FIGS. 51-58 are screenshots of user interfaces for a checkout, select product (or service) in some examples of a loyalty program implemented by a multi-tenant loyalty platform (i.e., choosing a product or service reward for redemption during a checkout process).

FIGS. 59-66 are screenshots of user interfaces for a checkout, select discount in some examples of a loyalty program implemented by a multi-tenant loyalty platform (i.e., choosing a discount during a checkout process).

FIG. 67 is a block diagram 6700 illustrating a software architecture 6704, which can be installed on any one or more of the devices herein. FIG. 67 is merely a non-limiting example of a software architecture, and it will be appreciated that many other architectures can be implemented to facilitate the functionality described herein. In various embodiments, the software architecture 6704 is implemented by hardware such as a machine 6702 of FIG. 67 that includes processors 6720, memory 6726, and I/O components 6738. In this example architecture, the software can be conceptualized as a stack of layers where each layer may provide particular functionality. For example, the software includes layers such as an operating system 6712, libraries 6710, frameworks 6708, and applications 6706. Operationally, the applications 6706 invoke application programming interface (API) calls 6750 through the software stack and receive messages 6752 in response to the API calls 6750, consistent with some embodiments.

In various implementations, the operating system 6712 manages hardware resources and provides common services. The operating system 6712 includes, for example, a kernel 6714, services 6716, and drivers 6722. The kernel 6714 acts as an abstraction layer between the hardware and the other software layers, consistent with some embodiments. For example, the kernel 6714 provides memory management, processor management (e.g., scheduling), component management, networking, and security settings, among other functions. The services 6716 can provide other common services for the other software layers. The drivers 6722 are responsible for controlling or interfacing with the underlying hardware, according to some embodiments. For instance, the drivers 6722 can include display drivers, camera drivers, BLUETOOTH® or BLUETOOTH® Low Energy drivers, flash memory drivers, serial communication drivers (e.g., Universal Serial Bus (USB) drivers), WI-FI® drivers, audio drivers, power management drivers, and so forth.

In some embodiments, the libraries 6710 provide a common low-level infrastructure utilized by the applications 6706. The libraries 6710 can include system libraries 6718 (e.g., C standard library) that can provide functions such as memory allocation functions; string manipulation functions, mathematic functions, and the like. In addition, the libraries 6710 can include API libraries 6724 such as media libraries (e.g., libraries to support presentation and manipulation of various media formats such as Moving Picture Experts Group-4 (MPEG4), Advanced Video Coding (H.264 or AVC), Moving Picture Experts Group Layer-3 (MP3), Advanced Audio Coding (AAC), Adaptive Multi-Rate (AMR) audio codec, Joint Photographic Experts Group (JPEG or JPG), or Portable Network Graphics (PNG)), graphics libraries (e.g., an OpenGL framework used to render in two dimensions (2D) and three dimensions (3D) in a graphic content on a display), database libraries (e.g., SQLite to provide various relational database functions), web libraries (e.g., WebKit to provide web browsing functionality), and the like. The libraries 6710 can also include a wide variety of other libraries 6728 to provide many other APIs to the applications 6706.

The frameworks 6708 provide a common high-level infrastructure that can be utilized by the applications 6706, according to some embodiments. For example, the frameworks 6708 provide various graphical user interface (GUI) functions, high-level resource management, high-level location services, and so forth. The frameworks 6708 can provide a broad spectrum of other APIs that can be utilized by the applications 6706, some of which may be specific to a particular operating system or platform.

In an example embodiment, the applications 6706 include a home application 6736, a contacts application 6730, a browser application 6732, a book reader application 6734, a location application 6742, a media application 6744, a messaging application 6746, a game application 6748, and a broad assortment of other applications such as a third-partly application 6740. According to some embodiments, the applications 6706 are programs that execute functions defined in the programs. Various programming languages can be employed to create one or more of the applications 6706, structured in a variety of manners, such as object-oriented programming languages (e.g., Objective-C, Java, or C++) or procedural programming languages (e.g., C or assembly language). In a specific example, the third-party application 6740 (e.g., an application developed using the ANDROID™ or IOS™ software development kit (SDK) by an entity other than the vendor of the particular platform) may be mobile software running on a mobile operating system such as IOS™, ANDROID™, WINDOWS® Phone, or another mobile operating system. In this example, the third-party application 6740 can invoke the API calls 6750 provided by the operating system 6712 to facilitate functionality described herein.

FIG. 68 illustrates a diagrammatic representation of a machine 6800 in the form of a computer system within which a set of instructions may be executed for causing the machine to perform any one or more of the methodologies discussed herein, according to example embodiments. Specifically, FIG. 68 shows a diagrammatic representation of the machine 6800 in the example form of a computer system, within which instructions 6808 (e.g., software, a program, an application, an applet, an app, or other executable code) for causing the machine 6800 to perform any one or more of the methodologies discussed herein may be executed. The instructions 6808 transform the general, non-programmed machine 6800 into a particular machine 6800 programmed to carry out the described and illustrated functions in the manner described. In alternative embodiments, the machine 6800 operates as a standalone device or may be coupled (e.g., networked) to other machines. In a networked deployment, the machine 6800 may operate in the capacity of a server machine or a client machine in a server-client network environment, or as a peer machine in a peer-to-peer (or distributed) network environment. The machine 6800 may comprise, but not be limited to, a server computer, a client computer, a personal computer (PC), a tablet computer, a laptop computer, a netbook, a set-top box (STB), a PDA, an entertainment media system, a cellular telephone, a smartphone, a mobile device, a wearable device (e.g., a smartwatch), a smart home device (e.g., a smart appliance), other smart devices, a web appliance, a network router, a network switch, a network bridge, or any machine capable of executing the instructions 6808, sequentially or otherwise, that specify actions to be taken by the machine 6800. Further, while only a single machine 6800 is illustrated, the term “machine” shall also be taken to include a collection of machine 6800 that individually or jointly execute the instructions 6808 to perform any one or more of the methodologies discussed herein.

The machine 6800 may include processors 6802, memory 6804, and I/O components 6842, which may be configured to communicate with each other such as via a bus 6844. In an example embodiment, the processors 6802. (e.g., a Central Processing Unit (CPU), a Reduced Instruction Set Computing (RISC) processor, a Complex Instruction Set Computing (CISC) processor, a. Graphics Processing Unit (GPU), a Digital Signal Processor (DSP), an ASIC, a Radio-Frequency Integrated Circuit (RFIC), another processor, or any suitable combination thereof) may include, for example, a processor 6806 and a processor 6810 that may execute the instructions 6808. The term “processor” is intended to include multi-core processors that may comprise two or more independent processors (sometimes referred to as “cores”) that may execute instructions contemporaneously. Although FIG. 68 shows multiple processors 6802, the machine 6800 may include a single processor with a single core, a single processor with multiple cores (e.g., a multi-core processor), multiple processors with a single core, multiple processors with multiples cores, or any combination thereof.

The memory 6804 may include a main memory 6812, a static memory 6814, and a storage unit 6816, both accessible to the processors 6802 such as via the bus 6844. The main memory 6804, the static memory 6814, and storage unit 6816 store the instructions 6808 embodying any one or more of the methodologies or functions described herein. The instructions 6808 may also reside, completely or partially, within the main memory 6812, within the static memory 6814, within machine-readable medium 6818 within the storage unit 6816, within at least one of the processors 6802 (e.g., within the processor's cache memory), or any suitable combination thereof, during execution thereof by the machine 6800.

The I/O components 6842 may include a wide variety of components to receive input, provide output, produce output, transmit information, exchange information, capture measurements, and so on. The specific I/O components 6842 that are included in a particular machine will depend on the type of machine. For example, portable machines such as mobile phones will likely include a touch input device or other such input mechanisms, while a headless server machine will likely not include such a touch input device. It will be appreciated that the I/O components 6842 may include many other components that are not shown in FIG. 68 . The I/O components 6842 are grouped according to functionality merely for simplifying the following discussion, and the grouping is in no way limiting. In various example embodiments, the I/O components 6842 may include output components 6828 and input components 6830. The output components 6828 may include visual components (e.g., a display such as a plasma display panel (PDP), a light emitting diode (LED) display, a liquid crystal display (LCD), a projector, or a cathode ray tube (CRT)), acoustic components (e.g., speakers), haptic components (e.g., a vibratory motor, resistance mechanisms), other signal generators, and so forth. The input components 6830 may include alphanumeric input components (e.g., a keyboard, a touch screen configured to receive alphanumeric input, a photo-optical keyboard, or other alphanumeric input components), point-based input components (e.g., a mouse, a touchpad, a trackball, a joystick, a motion sensor, or another pointing instrument), tactile input components (e.g., a physical button, a touch screen that provides location and/or force of touches or touch gestures, or other tactile input components), audio input components (e.g., a microphone), and the like.

In further example embodiments, the I/O components 6842 may include biometric components 6832, motion components 6834, environmental components 6836, or position components 6838, among a wide array of other components. For example, the biometric components 6832 may include components to detect expressions (e.g., hand expressions, facial expressions, vocal expressions, body gestures, or eye tracking), measure biosignals (e.g., blood pressure, heart rate, body temperature, perspiration, or brain waves), identify a person (e.g., voice identification, retinal identification, facial identification, fingerprint identification, or electroencephalogram-based identification), and the like. The motion components 6834 may include acceleration sensor components (e.g., accelerometer), gravitation sensor components, rotation sensor components (e.g., gyroscope), and so forth. The environmental components 6836 may include, for example, illumination sensor components (e.g., photometer), temperature sensor components (e.g., one or more thermometers that detect ambient temperature), humidity sensor components, pressure sensor components (e.g., barometer), acoustic sensor components (e.g., one or more microphones that detect background noise), proximity sensor components infrared sensors that detect nearby objects), gas sensors (e.g., gas detection sensors to detection concentrations of hazardous gases for safety or to measure pollutants in the atmosphere), or other components that may provide indications, measurements, or signals corresponding to a surrounding physical environment. The position components 6838 may include location sensor components (e.g., a GPS receiver component), altitude sensor components (e.g., altimeters or barometers that detect air pressure from which altitude may be derived), orientation sensor components (e.g., magnetometers), and the like.

Communication may be implemented using a wide variety of technologies. The I/O components 6842 may include communication components 6840 operable to couple the machine 6800 to a network 6820 or devices 6822 via a coupling 6824 and a coupling 6826, respectively. For example, the communication components 6840 may include a network interface component or another suitable device to interface with the network 6820. In further examples, the communication components 6840 may include wired communication components, wireless communication components, cellular communication components, Near Field. Communication (NFC) components, Bluetooth® components (e.g., Bluetooth® Low Energy), components, and other communication components to provide communication via other modalities. The devices 6822 may be another machine or any of a wide variety of peripheral devices (e.g., a peripheral device coupled via a USB).

Moreover, the communication components 6840 may detect identifiers or include components operable to detect identifiers. For example, the communication components 6840 may include Radio Frequency Identification (RFD) tag reader components, NEC smart tag detection components, optical reader components (e.g., an optical sensor to detect one-dimensional barcodes such as Universal Product Code (UPC) barcode, multi-dimensional bar codes such as Quick Response (QR) code, Aztec code, Data Matrix, Dataglyph, MaxiCode, PDF417, Ultra Code, UCC RSS-2D barcode, and other optical codes), or acoustic detection components (e.g., microphones to identify tagged audio signals). In addition, a variety of information may be derived via the communication components 6840, such as location via Internet Protocol (IP) geolocation, location via Wi-Fi® signal triangulation, location via detecting an NFC beacon signal that may indicate a particular location, and so forth.

Executable Instructions and Machine Storage Medium

The various memories (i.e., memory 6804, main memory 6812, static memory 6814, and/or memory of the processors 6802) and/or storage unit 6816 may store one or more sets of instructions and data structures (e.g., software) embodying or utilized by any one or more of the methodologies or functions described herein. These instructions (e.g., the instructions 6808), when executed by processors 6802, cause various operations to implement the disclosed embodiments.

As used herein, the terms “machine-storage medium,” “device-storage medium,” “computer-storage medium” mean the same thing and may be used interchangeably in this disclosure. The terms refer to a single or multiple storage devices and/or media (e.g., a centralized or distributed database, and/or associated caches and servers) that store executable instructions and/or data. The terms shall accordingly be taken to include, but not be limited to, solid-state memories, and optical and magnetic media, including memory internal or external to processors. Specific examples of machine-storage media, computer-storage media and/or device-storage media include non-volatile memory; including by way of example semiconductor memory devices, e.g., erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), FPGA, and flash memory devices; magnetic disks such as internal hard disks and removable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks. The terms “machine-storage media,” “computer-storage media,” and “device-storage media” specifically exclude carrier waves, modulated data signals, and other such media, at least some of which are covered under the term “signal medium” discussed below.

Transmission Medium

In various example embodiments, one or more portions of the network 6820 may be an ad hoc network, an intranet, an extranet, a VPN, a LAN, a WLAN, a WAN, a WWAN, a MAN, the Internet, a portion of the Internet, a portion of the PSTN, a plain old telephone service (POTS) network, a cellular telephone network, a wireless network, a Wi-Fid) network, another type of network, or a combination of two or more such networks. For example, the network 6820 or a portion of the network 6820 may include a wireless or cellular network, and the coupling 6824 may be a Code Division Multiple Access (CDMA) connection, a Global System for Mobile communications (GSM) connection, or another type of cellular or wireless coupling. In this example, the coupling 6824 may implement any of a variety of types of data transfer technology, such as Single Carrier Radio Transmission Technology (1×RTT), Evolution-Data Optimized (EVDO) technology, General Packet Radio Service (GPRS) technology, Enhanced Data rates for GSM Evolution (EDGE) technology, third Generation Partnership Project (3GPP) including 3G, fourth generation wireless (4G) networks, Universal Mobile Telecommunications System (UMTS), High Speed Packet Access (HSPA), Worldwide Interoperability for Microwave Access (WiMAX), Long Term Evolution (LTE) standard, others defined by various standard-setting organizations, other long-range protocols, or other data transfer technology.

The instructions 6808 may be transmitted or received over the network 6820 using a transmission medium via a network interface device (e.g., a network interface component included in the communication components 6840) and utilizing any one of a number of well-known transfer protocols (e.g., hypertext transfer protocol (HTTP)). Similarly, the instructions 6808 may be transmitted or received using a transmission medium via the coupling 6826 (e.g., a peer-to-peer coupling) to the devices 6822. The terms “transmission medium” and “signal medium” mean the same thing and may be used interchangeably in this disclosure. The terms “transmission medium” and “signal medium” shall be taken to include any intangible medium that is capable of storing, encoding, or carrying the instructions 6808 for execution by the machine 6800, and includes digital or analog communications signals or other intangible media to facilitate communication of such software. Hence, the terms “transmission medium” and “signal medium” shall be taken to include any form of a modulated data signal, carrier wave, and so forth. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a matter as to encode information in the signal.

Computer-Readable Medium

The terms “machine-readable medium,” “computer-readable medium” and “device-readable medium” mean the same thing and may be used interchangeably in this disclosure. The terms are defined to include both machine-storage media and transmission media. Thus, the terms include both storage devices/media and carrier waves/modulated data signals. 

1. A multi-tenant loyalty platform for selective configuration of loyalty programs in a multi-tenant environment, the platform comprising: a processor; and a memory storing instructions which, when executed by the processor, configure the multi-tenant loyalty platform to perform operations to implement interactive user interfaces, the operations comprising, at least: causing presentation, in a first user interface, of loyalty program options to a first tenant in the multi-tenant environment, the first user interface allowing the first tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; receiving, via a first user interface element of the first user interface, from the first tenant, first order data relating to a selected program configuration presented in conjunction with the first user interface element, specific to the first tenant, of a first loyalty program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; causing presentation, in a second user interface, of loyalty program options to a second tenant in the multi-tenant environment, the second user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; receiving, via a second user interface element of the second user interface, from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program; storing the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs, wherein the first and second tenants in the multi-tenant environment each offer respective goods or services using a commercial platform separate from the multi-tenant loyalty platform; configuring the first and second loyalty programs using data stored in the loyalty program data structure; implementing the configured first and second loyalty programs at the multi-tenant loyalty platform; calculating a first output of the implemented first or second loyalty program; calculating a second output of the implemented first or second loyalty program; comparing the first and second outputs based on a normalized or homogenized base construct; wherein the multi-tenant loyalty platform is further configured to configure and implement the first and second loyalty programs synchronously and cause presentation, in a third interface, to the first or second tenant, the first and second outputs and a comparison result based on the compared first and second outputs; and wherein the operations further comprise: reconfiguring the first or second loyalty program to improve an efficiency of the first or second loyalty program based on the comparison result.
 2. The multi-tenant loyalty platform of claim 1, wherein the processor is further configured to: calculate an output of the implemented first or second loyalty program based on a user input during a checkout flow at the first or second tenant; and cause presentation of the output as part of a checkout flow specific to the first tenant or the second tenant.
 3. The multi-tenant loyalty platform of claim 2, wherein the output is rendered and presented as a reward for a purchase of a specific good or service offered by the respective first or second tenant. 4.-5. (canceled)
 6. (canceled)
 7. (canceled)
 8. The multi-tenant loyalty platform of claim 1, wherein the processor is further configured to: cause presentation, in the user interface, of loyalty program options to a third tenant in the multi-tenant environment, the user interface allowing the third tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the third tenant; receive, via the user interface, from the third tenant, third order data relating to a selected program configuration, specific to the third tenant, of a third loyalty program to be implemented using the third order data, the third order data including a first set of attributes relating to the first loyalty program; store the third order data in the loyalty program data structure that includes loyalty program rules specific to each of the third tenant and the third loyalty program; configure the third loyalty program using data stored in the loyalty program data structure; and implement the configured first and second loyalty programs at the multi-tenant loyalty platform.
 9. A method of configuring a loyalty program at a multi-tenant loyalty platform in a multi-tenant environment, the method comprising: causing presentation, in a first user interface, of loyalty program options to a first tenant in the multi-tenant environment, the first user interface allowing the first tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; receiving, via a first user interface element of the first user interface, from the first tenant, first order data relating to a selected program configuration presented in conjunction with the first user interface element, specific to the first tenant, of a first loyalty program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; causing presentation, in a second user interface, of loyalty program options to a second tenant in the multi-tenant environment, the second user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; receiving, via a second user interface element of the second user interface, from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program; storing the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs, wherein the first and second tenants in the multi-tenant environment each offer respective goods or services using a commercial platform separate from the multi-tenant loyalty platform; configuring the first and second loyalty programs using data stored in the loyalty program data structure; implementing the configured first and second loyalty programs at the multi-tenant loyalty platform; calculating a first output of the implemented first or second loyalty program; calculating a second output of the implemented first or second loyalty program; comparing the first and second outputs based on a normalized or homogenized base construct; configuring the multi-tenant loyalty platform to configure and implement the first and second loyalty programs synchronously and cause presentation, in a third interface, to the first or second tenant, the first and second outputs and a comparison result based on the compared first and second outputs; and reconfiguring the first or second loyalty program to improve an efficiency of the first or second loyalty program based on the comparison result.
 10. The method of claim 9, further comprising: calculating an output of the implemented first or second loyalty program based on a user input during a checkout flow at the first or second tenant; and causing presentation of the output as part of a checkout flow specific to the first tenant or the second tenant.
 11. The method of claim 10, wherein the output is rendered and presented as a reward for a purchase of a specific good or service offered by the respective first or second tenant. 12.-13. (canceled)
 14. (canceled)
 15. (canceled)
 16. The method of claim 9, further comprising: causing presentation, in the user interface, of loyalty program options to a third tenant in the multi-tenant environment, the user interface allowing the third tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the third tenant; receiving, via the user interface, from the third tenant, third order data relating to a selected program configuration, specific to the third tenant, of a third loyalty program to be implemented using the third order data, the third order data including a first set of attributes relating to the first loyalty program; storing the third order data in the loyalty program data structure that includes loyalty program rules specific to each of the third tenant and the third loyalty program; configuring the third loyalty program using data stored in the loyalty program data structure; and implementing the configured first and second loyalty programs at the multi-tenant loyalty platform.
 17. A non-transitory computer-readable storage medium, the computer-readable storage medium including instructions that when executed by a computer, cause the computer to perform operations at a multi-tenant loyalty platform, the operations including at least: causing presentation, in a first user interface, of loyalty program options to a first tenant in the multi-tenant environment, the first user interface allowing the first tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the first tenant; receiving, via a first user interface element of the first user interface, from the first tenant, first order data relating to a selected program configuration presented in conjunction with the first user interface element, specific to the first tenant, of a first loyalty program to be implemented using the first order data, the first order data including a first set of attributes relating to the first loyalty program; causing presentation, in a second user interface, of loyalty program options to a second tenant in the multi-tenant environment, the second user interface allowing the second tenant and the multi-tenant loyalty platform to collaborate in a program configuration flow on selected program options made by the second tenant; receiving, via a second user interface element of the second user interface, from the second tenant, second order data, different from the first order data, relating to a selected program configuration, specific to the second tenant, of a second loyalty program to be implemented using the second order data, the second order data including a second set of attributes relating to the second loyalty program; storing the first and second order data in a loyalty program data structure that includes loyalty program rules specific to each of the first and second tenants and the respective first and second loyalty programs, wherein the first and second tenants in the multi-tenant environment each offer respective goods or services using a commercial platform separate from the multi-tenant loyalty platform; configuring the first and second loyalty programs using data stored in the loyalty program data structure; implementing the configured first and second loyalty programs at the multi-tenant loyalty platform; calculating a first output of the implemented first or second loyalty program; calculating a second output of the implemented first or second loyalty program; comparing the first and second outputs based on a normalized or homogenized base construct; configuring the multi-tenant loyalty platform to configure and implement the first and second loyalty programs synchronously and cause presentation, in a third interface, to the first or second tenant, the first and second outputs and a comparison result based on the compared first and second outputs; and reconfiguring the first or second loyalty program to improve an efficiency of the first or second loyalty program based on the comparison result.
 18. The medium of claim 17, wherein the operations further comprise: calculating an output of the implemented first or second loyalty program based on a user input during a checkout flow at the first or second tenant; and causing presentation of the output as part of a checkout flow specific to the first tenant or the second tenant.
 19. The medium of claim 18, wherein the output is rendered and presented as a reward for a purchase of a specific good or service offered by the respective first or second tenant.
 20. (canceled) 